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<canvas id="ctx" width="300" height="300" border="1"></canvas>
<script type="text/javascript">
var canvas = document.getElementById("ctx");
var ctx = canvas.getContext("2d");
function resetCanvas(){
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
var frameno = 0;
var fps = 100;
function sequence1() {
setTimeout(function () {
resetCanvas();
ctx.beginPath();
ctx.arc(150, 150, 20+frameno*3, 0, 2*Math.PI, true);
ctx.stroke();
frameno = frameno + 1;
/* RERUN */
if(frameno > 50){
frameno = 0;
}
sequence1();
}, fps);
}
sequence1();
</script>
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